• CopyCat malware hit 14M Android devices

    Mobile malware dubbed CopyCat infected 14 million Android devices, earning the hackers behind it approximately $1.5 million in fake ad revenues in two months, according to security company Check Point.

    Fraudulent ads were displayed on 3.8 million of the infected devices, while 4.4 million were used to steal credit for installing apps on Google Play.

    CopyCat mainly affected users in Southeast Asia, but also spread to more than 280,000 Android users in the US.

    The adware is a fully developed malware capable of controlling any activity on a device through its “vast capabilities”, including rooting devices (unlocking the operating system so unapproved content can be installed, which CopyCat did to some 8 million devices) and injecting code into Zygote (an app launching programme in the Android operating system).

    Check Point said the campaign reached its peak between April and May 2016 and probably spread via popular apps repackaged with the malware and downloaded from third party app stores, as well as phishing scams. However, there was no evidence it was distributed on Google Play.

    In March 2017, Check Point informed Google about the campaign and Google said it was able to quell it, but infected devices may still be affected even today.

    How it works
    CopyCat uses state-of-the-art technology to conduct various forms of ad fraud, similar to previous malware discovered by Check Point, including Gooligan, DressCode, and Skinner.

    It first roots the device, allowing the attackers to gain full control, and “essentially leaving the user defenceless”, then injects code into the Zygote app launching process so attackers can get credit for fraudulently installing apps by substituting the real referrer’s ID with their own.

    What’s more, CopyCat abuses the Zygote process to display fraudulent ads while hiding their origin, making it difficult for users to understand what’s causing the ads to pop-up on their screens.

    Check Point warned such adware creates risk for both private users and businesses. Attackers need nothing more than a compromised device connected to the corporate network to breach the network and gain access to sensitive data.

    The company recommended users treat their devices like any other part of their network, and protect them with the best cybersecurity solutions available.

    “Cutting-edge malware such as CopyCat requires advanced protections, capable of identifying and blocking zero-day malware by using both static and dynamic app analysis.”

    Source: www.technewsworld.com

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  • Google Makes It Easier to Create Virtual Reality Videos

    Google last week introduced a new video format, VR180, developed with input from its Daydream team.

    The VR180 format, which displays what’s in front of the user only, delivers good video quality both on desktop PCs and mobile devices.

    While VR180 videos appear in 2D on desktops and mobile devices, they appear in 3D VR when viewed with Cardboard, Google’s Daydream headset or Sony’s PlayStation VR headset.

    The VR180 Creative Process

    Creators “don’t have to choose between making a 360 video and/or providing new content for their subscribers,” said Google spokesperson Liz Markman.

    “It’s easy for creators to start producing VR videos since they won’t have to change up their filming style or production techniques,” she told TechNewsWorld. “There’s no need to think about what’s behind the camera.”

    YouTube supports VR180, so it “works anywhere YouTube is,” Markman pointed out. VR180 also supports live-streaming videos.

    Video creators can set up and film videos just like they would with any other camera. They can use their existing equipment, or eligible creators can apply to borrow a VR180-enabled camera from a YouTube Space in certain cities, including London, Paris and New York.

    They soon will be able to edit the videos using familiar tools such as Adobe Premiere Pro.

    Content creation issues aside, “VR headsets are still very intrusive and cumbersome,” observed Trip Chowdhry, managing director for equity research at Global Equities Research.

    “The VR industry is still not ready to take off,” he told TechNewsWorld.

    Making VR Technology Less Expensive

    Companies including Yi Technology, Lenovo and LG have committed to building cameras from the ground up for VR180.

    They will be as easy to use as point-and-shoot cameras and cost about the same, according to Google’s Markman.

    The cameras will be available this winter. They will target consumers and “will be tightly integrated into our services, like YouTube, so it’s easy to go from filming to uploading,” Markman pointed out.

    Google will offer a VR180 certification for other manufacturers. Z Cam will be one of its first partners.

    Both the VR camera space and VR video content are forecast to experience “tremendous growth,” said Sam Rosen, a vice president at ABI Research.

    Each segment will hit nearly US$7 billion by 2021, he told TechNewsWorld.

    Clever Use of Technology

    VR180 halves the viewing angle so consumers viewing videos on browsers and smartphones will see two 180-degree images of an object, one with each eye.

    This “is more natural and pervasive from a camera technology standpoint,” ABI’s Rosen observed.

    Google isn’t the first company to offer this capability, he said. Lucid VR will ship this month, for example.

    However, based on its evaluation of early versions of the technology, ABI has “found it failed to adequately handle some of the complexity with 3D video,” said Rosen

    It’s likely that Google will integrate VR180 into wearables, including smart glasses, to compete with Snapchat, he suggested.

    Not Yet Ready for Prime Time

    The VR180 format has applications in various segments, such as demo videos in the real estate and art fields; as productivity tools for remote workers; and perhaps gaming, as part of a mixed reality platform, said Jim McGregor, principal analyst at Tirias Research.

    The ease of development and use lets anyone create VR content “with relatively inexpensive equipment,” he told TechNewsWorld. “This is much better than offering a high-end solution that takes years for an OEM to develop a solution that’s offered at a high cost to consumers.”

    That said, “it’s interesting that we see these new video formats being adopted in alternative media spaces like social networking and YouTube videos, not traditional media,” McGregor noted. “This is possibly because the user base is still too small.”

    Google last week introduced a new video format, VR180, developed with input from its Daydream team. The VR180 format, which displays what’s in front of the user only, delivers good video quality both on desktop PCs and mobile devices. While VR180 videos appear in 2D on desktops and mobile devices, they appear in 3D VR when viewed with Cardboard, Google’s Daydream headset or Sony’s PlayStation VR headset. The VR180 Creative Process Creators “don’t have to choose between making a 360 video and/or providing new content for their subscribers,” said Google spokesperson Liz Markman. “It’s easy for creators to start producing VR videos since they won’t have to change up their filming style or production techniques,” she told TechNewsWorld. “There’s no need to think about what’s behind the camera.” YouTube supports VR180, so it “works anywhere YouTube is,” Markman pointed out. VR180 also supports live-streaming videos. Video creators can set up and film videos just like they would with any other camera. They can use their existing equipment, or eligible creators can apply to borrow a VR180-enabled camera from a YouTube Space in certain cities, including London, Paris and New York. They soon will be able to edit the videos using familiar tools such as Adobe Premiere Pro. Content creation issues aside, “VR headsets are still very intrusive and cumbersome,” observed Trip Chowdhry, managing director for equity research at Global Equities Research. “The VR industry is still not ready to take off,” he told TechNewsWorld. Making VR Technology Less Expensive Companies including Yi Technology, Lenovo and LG have committed to building cameras from the ground up for VR180. They will be as easy to use as point-and-shoot cameras and cost about the same, according to Google’s Markman. The cameras will be available this winter. They will target consumers and “will be tightly integrated into our services, like YouTube, so it’s easy to go from filming to uploading,” Markman pointed out. Google will offer a VR180 certification for other manufacturers. Z Cam will be one of its first partners. Both the VR camera space and VR video content are forecast to experience “tremendous growth,” said Sam Rosen, a vice president at ABI Research. Each segment will hit nearly US$7 billion by 2021, he told TechNewsWorld. Clever Use of Technology VR180 halves the viewing angle so consumers viewing videos on browsers and smartphones will see two 180-degree images of an object, one with each eye. This “is more natural and pervasive from a camera technology standpoint,” ABI’s Rosen observed. Google isn’t the first company to offer this capability, he said. Lucid VR will ship this month, for example. However, based on its evaluation of early versions of the technology, ABI has “found it failed to adequately handle some of the complexity with 3D video,” said Rosen It’s likely that Google will integrate VR180 into wearables, including smart glasses, to compete with Snapchat, he suggested. Not Yet Ready for Prime Time The VR180 format has applications in various segments, such as demo videos in the real estate and art fields; as productivity tools for remote workers; and perhaps gaming, as part of a mixed reality platform, said Jim McGregor, principal analyst at Tirias Research. The ease of development and use lets anyone create VR content “with relatively inexpensive equipment,” he told TechNewsWorld. “This is much better than offering a high-end solution that takes years for an OEM to develop a solution that’s offered at a high cost to consumers.” That said, “it’s interesting that we see these new video formats being adopted in alternative media spaces like social networking and YouTube videos, not traditional media,” McGregor noted. “This is possibly because the user base is still too small.”

     

    Source: www.technewsworld.com

    Call, text, email, or stop by our Los Angeles HQ today!
    Helvetia Holdings Group, LLC
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    11601 Wilshire Blvd. 5th Floor
    Los Angeles, CA, 90025
    United States of America

    Phone: +1.310.800.2197
    info@www.p2pdevelopers.com
    Skype Username: p2pdevelopers
    Google hangouts: p2pdevelopers@gmail.com

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